Gridception – Weeks 2 & 3

So as those who are following along (which is thankfully no-one at the moment) can see, I failed to stick to my “post a project update a week” thing. My excuse is that it was my weekdays have gotten quite full over the last few weeks, leaving little time in an evening to do project work. Also last weekend was my birthday which kindof took out the whole weekend (playing board games and drinking wine for 12 hours will do that). So this weekend has basically been my first chance to get back to work on stuff.

Progress is going slow. Today was basically more setup, and re-writing/formatting a lot of the original code from the prototype. This means there’s still not anything to show off. Not been feeling very motivated at the moment, mainly because I’m in this early, not very exciting stage of the work. It can end up as quite a vicious cycle, as there’s nothing really to see, which means my efforts don’t feel like they’re amounting to much, and this makes me less inclined to get on with the work, which makes the good stuff take even longer to get to. I find this is often why a lot of my projects get nowhere. If I can get through that first slow stage and get something working which I can iterate on, my productivity normal skyrockets and suddenly All I’m doing is working on the thing. Thankfully this time I do have that prototype as a very visible end goal (well i guess more of a starting goal…) so that’s helping to keep me going, because I know it’s going to be worth it. Just looking forward to the point when I can start messing round with the game again, rather than just writing setup scripts and interfaces.

Will hopefully have done more by next week so should have more to talk about (I promise!).