Gridception Week 5 & 6 (& 7)

I realise I haven’t been keeping the blog up to date, but that’s not because I haven’t been working on things. Quite the opposite in fact! Other than the checkpoint system, I now have all of the features of the prototype re-implemented in the new game. And in most cases in a better way. Grids and Grid Blocks can now be of variable size. inner grids now spawn recursively (which means you can see inner-inner grids) and the code is just generally a lot cleaner and hopefully more efficient.

The next thing I’m going to work on is selecting and loading specific levels or parts of levels from a menu. This will form part of the new checkpoint/save system. Then I’d like to fix up the zooming when moving between grids because that’s one thing that’s the same as the prototype and still looks a bit rubbish. And after that I’d like to get some first pass visuals in, but that will be a while away.

I’m going to be away on holiday next week meaning this blog definitely won’t be updated! So the next update will be in a couple of weeks.