New Thing


Now that Ludum Dare has got me back into doing stuff at home I’ll try to post more regularly on here. This weekend I made a start on something new. It’s a take on one of my favourite games, Metal Gear Ac!d. MGA was a turn-based, card driven version of the Metal Gear games and it played like no other game I can think of. It has always surprised me that no-one has done a game like it since, so I thought I’d give it a go.

The gif above is just after a few hours work this weekend. The shell of the game, and a lot of the assets came from a rougelike tutorial on the Unity website, but that was mainly so I could get it up and running quickly. I’ve already butchered a lot of the mechanics from that project and I’ll be switching out the assets soon enough.

I’ve got the mechanics of using cards to perform movement up and running, and some basic cost mechanics that drive when each character takes their turn. Next I need to add other uses to the cards (probably just attacking to start with), an actual deck to draw from (currently cards are just spawned randomly), some basic AI (currently enemies just move towards the player on their turn) and set up some initial levels (it’s still using the random generation from that tutorial project at the moment). So it’s nowhere near a playable game yet but I’m pretty happy with how much progress I made in just a few hours.

Ludum Dare 36 – Video Telefaxer 570X


Just another quick post as I took part in another Ludum Dare last weekend. I’d managed to miss the last few so I was happy to give it another ago and redeem myself after the last couple I took part in (I wasn’t too happy with Kana Konjurer and I didn’t even finish a game for LD33).

This time the theme was “Ancient Technology” so I made a game about operating a fax machine. It’s heavily inspired by Keep Talking and Nobody Explodes but the main twist in this is the manuals you’re having to look up and read are actual instruction manuals for real machines found on the internet.

I’m pretty happy with how this went this time. Full art and sound (no music this time though) and a mostly compete game. I would have liked to have fit lots more into it as it currently wears thin pretty quickly and there’s only one real surprise where I would have liked there to be many, but the main ideas are all there.

Anyway after a few months of not really getting much done in my spare time, it’s kicked my creative side back into gear and I’m now getting back into working on stuff. The full version of Gridception still trundles along in the background, and I’m also working on a new smaller thing which I’ll post about in the future if it goes anywhere.